Community
Community Critiques Valorant's New Performance Score System
Gwisted /
A Reddit user shares a match example where their agent Miks received a higher performance score than Jett despite differing stat lines, arguing the system fails to accurately weigh utility impact and plant/defuse contributions.

At a glance
- User reports Miks scored 391 vs Jett's 290 in a single match.
- Criticism targets the equal weighting of utility assists regardless of timing or impact.
- Author argues plants and defuses are currently over-weighted or poorly balanced.
- Sova dart interactions are not rewarded in the current scoring model.
A recent post on r/VALORANT highlights community concerns regarding the new Performance Score system. The author, who played Miks, reported receiving a score of 391 compared to a teammate playing Jett who received 290. In that specific match, the Miks player recorded 19 kills, 10 deaths, 15 assists, and 145 damage per round, while the Jett player achieved 21 kills, 14 deaths, 5 assists, and 170 damage per round. The poster argues that the current scoring mechanism does not adequately differentiate the value of different utility assists. For instance, a flash that leads to an immediate kill is treated the same as one that results in a kill three seconds later, despite the differing tactical impact. Additionally, the system reportedly does not reward enemies for shooting Sova darts, even if a teammate kills the enemy while they are distracted. The author identifies the equal weighting of plants and defuses as the most significant flaw, suggesting the metric needs further refinement to better reflect individual contribution in varied gameplay scenarios.
Gwisted