Community
Player Reports Inconsistent Omen Smoke Speeds in Valorant
Gwisted /
A Reddit user reports that Omen's smoke abilities occasionally travel slower than expected, a recurring issue they have experienced across different agents.

At a glance
- User Initial-Inspector539 reports Omen's smokes sometimes travel slower than usual.
- The issue was previously experienced months ago before switching to Sova.
- The problem persists upon returning to Omen.
- No official confirmation or explanation from Riot Games is available.
A recent post on r/VALORANT highlights a persistent gameplay anomaly affecting Omen's smoke abilities. The user, identified as Initial-Inspector539, describes instances where the smoke projectiles travel at a noticeably slower pace than usual. This inconsistency appears to be a recurring issue for the player, who noted experiencing similar problems months ago while playing Omen before switching to Sova. Upon returning to Omen, the user confirmed that the irregular smoke speed persists. The post serves as a community observation rather than a confirmed bug report from Riot Games. No official statement or patch note has been provided to address this specific behavior. The community discussion remains focused on the user's personal experience with the agent's utility timing. Players encountering similar issues may find this thread useful for comparing notes. The lack of verified data means the cause remains unknown, potentially ranging from network latency to unreported engine quirks. As of now, the situation is limited to anecdotal evidence from a single source. Further investigation by the development team or additional community reports would be necessary to determine if this is a widespread issue or an isolated instance. The post underscores the importance of consistent utility performance for competitive play, where precise timing is critical for successful executes and rotations.
Gwisted