Community
Wuthering Waves Players Request Dynamic HUD System
Gwisted /
Reddit user Pinkaili suggests Wuthering Waves adopt a dynamic HUD that fades during exploration and appears in combat, similar to Ghost of Tsushima, to enhance immersion.

At a glance
- User Pinkaili suggests a dynamic HUD that fades during exploration and appears in combat.
- The proposal cites Ghost of Tsushima as a positive example of this interface style.
- Manual HUD toggling is described as less convenient than an automated system.
- The post highlights the game's strong visual presentation in immersive mode.
Community feedback for Wuthering Waves is highlighting a desire for a more immersive user interface. In a recent post on r/WutheringWaves, user Pinkaili advocated for the game to adopt a dynamic HUD system comparable to Ghost of Tsushima. The proposed feature would automatically engage the HUD when players enter combat, providing crucial information, and then fade out during open-world exploration to maintain visual clarity.
Pinkaili noted that while players can currently disable the HUD manually, the process is described as "a little more janky" than an automated system. The user emphasized that a fading HUD would eliminate the need for persistent reminders about immersive mode in the top-left corner. The post praised the game's visual quality, stating it looks "phenomenal" particularly in immersive mode, and urged developers to consider this quality-of-life improvement. This community suggestion reflects a broader trend in open-world games where minimalistic interfaces are preferred to preserve environmental aesthetics. No official response from Kuro Games has been confirmed regarding this specific feature request.
Gwisted