
Electro · rectifier · 5-Star
Yinlin
Basic Attack
Zapstring's Dance
Basic Attack
Zapstring's Dance
Basic Attack Yinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro DMG. Heavy Attack Yinlin consumes STA to control "Zapstring", dealing Electro DMG. Mid-air Attack Yinlin consumes STA to control "Zapstring" to perform a Mid-air Plunging Attack, dealing Electro DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.
Resonance Skill
Magnetic Roar
Resonance Skill
Magnetic Roar
Magnetic Roar The puppet "Zapstring" deals Electro DMG to the target, and puts Yinlin in Resonance Skill Execution Mode. Execution Mode Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target. Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times. Electromagnetic Blast Attack all targets marked with Forte Circuit Sinner's Mark, dealing Electro DMG. Lightning Execution Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG. If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.
Resonance Liberation
Thundering Wrath
Resonance Liberation
Thundering Wrath
Command "Zapstring" to call for thunder to fall upon a large range, dealing Electro DMG.
Inherent Skill
Pain Immersion
Inherent Skill
Pain Immersion
After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s.
Inherent Skill
Deadly Focus
Inherent Skill
Deadly Focus
The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with Sinner's Mark, and Yinlin's ATK is increased by 10% for 4s when this is triggered.
Intro Skill
Raging Storm
Intro Skill
Raging Storm
Command puppet "Zapstring" to attack, dealing Electro DMG in a large range.
Forte Circuit
Chameleon Cipher
Forte Circuit
Chameleon Cipher
Chameleon Cipher When Yinlin's Judgment Points are full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all Judgment Points to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18s. Chameleon Cipher deals Heavy Attack DMG. Sinner's Mark Basic Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm apply Sinner's Mark to the target on hit. Sinner's Mark is removed when Yinlin is switched out. Punishment Mark When a target marked with Punishment Mark takes damage, Judgement Strike will fall, triggering Coordinated Attacks to all targets marked with Punishment Mark, dealing Electro DMG. This can be triggered up to 1 time per second. Judgement Strike deals Resonance Skill DMG. Judgment Points Yinlin can hold up to 100 Judgement Points. Yinlin gains Judgement Points through the following ways: Upon casting Intro Skill Raging Storm When Basic Attack Zapstring's Dance hits a target Upon casting Resonance Skill Magnetic Roar; When Resonance Skill Electromagnetic Blast hits a target; Upon casting Resonance Skill Lightning Execution.
Outro Skill
Strategist
Outro Skill
Strategist
The incoming Resonator has their Electro DMG Amplified by 20% and Resonance Liberation DMG Amplified by 25% for 14s or until they are switched out.
Tune Break
Tune Break: Rectifier
Tune Break
Tune Break: Rectifier
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.