
Fusion · sword · 5-Star
Aemeath
Basic Attack
Infinity Calibration
Basic Attack
Infinity Calibration
Basic Attack - Aemeath Perform up to 4 consecutive attacks, dealing Fusion DMG. Heavy Attack - Aemeath Hold Normal Attack to charge the attack by consuming STA, release to cast Heavy Attack - Aemeath: Charged I, dealing Fusion DMG. Hold Normal Attack longer to cast Heavy Attack - Aemeath: Charged II, dealing higher Fusion DMG. When in Instant Response, Heavy Attack - Aemeath: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response. This Skill DMG is considered Resonance Liberation DMG. Press Normal Attack shortly after casting Heavy Attack - Aemeath: Charged I to cast Basic Attack - Aemeath Stage 2. Press Normal Attack shortly after casting Heavy Attack - Aemeath: Charged II to cast Basic Attack - Aemeath Stage 3. Mid-air Attack - Aemeath Consume STA to perform a Plunging Attack, dealing Fusion DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 2. Dodge Counter - Aemeath Press Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 4.
Resonance Skill
Shared Voyage
Resonance Skill
Shared Voyage
Form Switch Aemeath can switch forms between herself and her Mech. The Mech inherits Aemeath's Stats and unlocks new moves. Aemeath automatically casts Basic Attack - Stage 1 upon casting Form Switch. While in the Mech form, Aemeath casts Mid-air Attack automatically upon casting Form Switch in mid-air. Sync Strike: Armament Merge Press Resonance Skill shortly after casting Basic Attack - Aemeath Stage 2, 3 & 4, Heavy Attack - Aemeath, or Dodge Counter - Aemeath to cast Sync Strike: Armament Merge, dealing Fusion DMG. Switch into the Mech form after casting this skill. Press the Normal Attack button shortly after to cast Basic Attack - Mech Stage 2. Sync Strike: Call of Dawn Press Resonance Skill shortly after casting Basic Attack - Mech Stage 2, 3 & 4, Heavy Attack - Mech, or Dodge Counter - Mech to cast Sync Strike: Call of Dawn, dealing Fusion DMG. Can be cast in mid-air. Switch into Aemeath after casting this skill. Press the Normal Attack button shortly after to cast Basic Attack - Aemeath Stage 2. Basic Attack - Mech Perform up to 4 consecutive attacks, dealing Fusion DMG. Can be cast in mid-air close to the ground. Heavy Attack - Mech Hold the Normal Attack button to charge by consuming STA, release to cast Heavy Attack - Mech: Charged I to attack the target, dealing Fusion DMG. Hold the Normal Attack button longer to cast Heavy Attack - Mech: Charged II, dealing higher Fusion DMG. When in Instant Response, Heavy Attack - Mech: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response. This Skill DMG is considered Resonance Liberation DMG. Can be cast in mid-air close to the ground. Press Normal Attack shortly after casting Heavy Attack - Mech: Charged I to cast Basic Attack - Mech Stage 2. Press Normal Attack shortly after casting Heavy Attack - Mech: Charged II to cast Basic Attack - Mech Stage 3. Mid-air Attack - Mech Consume STA to perform Plunging Attack, dealing Fusion DMG. Press the Normal Attack button shortly after casting this skill to cast Basic Attack - Mech Stage 2. Dodge Counter - Mech Press the Normal Attack button shortly after a successful Dodge to attack the target, dealing Fusion DMG. Press the Normal Attack button shortly after casting this skill to cast Basic Attack - Mech Stage 4. Can be cast in mid-air close to the ground
Resonance Liberation
Towards the Daybreak
Resonance Liberation
Towards the Daybreak
Heavenfall Edict - Overdrive Deal Fusion DMG. Switch into Mech form after casting this skill. Can be cast in mid-air close to the ground. Casting this skill grants the following effects: - Enter Stardust Resonance for 30s. - Enter Heavenfall Edict: Unbound for 60s. Press Normal Attack shortly after casting this skill to cast Basic Attack - Mech Stage 2. Press Resonance Skill to perform Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Aemeath Stage 2. The next Seraphic Duet cast within 30s after casting this skill doesn't consume Rupturous Trail/Fusion Trail. Stardust Resonance Enhance the effect of Resonance Skill Seraphic Duet. This effect ends after Seraphic Duet is cast 2 times. Heavenfall Edict - Unbound Heavenfall Edict - Overdrive is replaced with Heavenfall Edict - Finale. When in Heavenfall Edict - Unbound and Resonance Rate reaches the limit, enter Instant Response. Instant Response is removed when the Heavenfall Edict - Unbound state ends. Heavenfall Edict - Finale Press Resonance Skill or Resonance Liberation to cast Heavenfall Edict: Finale when the following conditions are met: - Be in the Heavenfall Edict: Unbound state. - Synchronization Rate reaches the limit. - Resonance Rate reaches the limit. Casting this skill depletes all Synchronization Rate and Resonance Rate, dealing Fusion DMG, and ends the Heavenfall Edict: Unbound state and Seraphic Duo state. Switch back to Aemeath after casting this skill. Can be cast in mid-air close to the ground.
Inherent Skill
Before All Sounds
Inherent Skill
Before All Sounds
In Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 200% DMG Amplification.
Inherent Skill
Between the Stars
Inherent Skill
Between the Stars
In Resonance Mode - Tune Rupture, when Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG increases by 20%, up to 3 times. Each Resonator can only trigger this effect once. With 3 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%. Resonators joining the team or switching Resonance Mode resets this effect. In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG increases by 30%, up to 2 times. Each Resonator can only trigger this effect once. With 2 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%. Resonators joining the team or switching Resonance Mode resets this effect.
Intro Skill
Overture of Departure
Intro Skill
Overture of Departure
Songs Across the Universe Deal Fusion DMG. Cast this skill to enter Starlume Acceleration for 15s. Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 3. Press Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Mech Stage 3 automatically. Debut of Meteoric Radiance In the Mech form, Songs Across the Universe is replaced with Debut of Meteoric Radiance. Deal Fusion DMG. Casting this skill grants Starlume Acceleration for 15s. Press Normal Attack shortly after casting this skill to cast Basic Attack - Mech Stage 3. Press Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Aemeath Stage 3 automatically. Starlume Acceleration In Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive addtionally restores Resonance Rate. Casting Resonance Liberation Heavenfall Edict: Overdrive ends Starlume Acceleration.
Forte Circuit
To Sculpt the Silence
Forte Circuit
To Sculpt the Silence
Seraphic Duo When casting Basic Attack - Aemeath Stage 4 or Basic Attack - Mech Stage 4, enter Seraphic Duo for 5s. Resonance Skill - Seraphic Duet: Overture When Aemeath is in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Overture at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG. Can be cast in mid-air close to the ground. Switch into the Mech form after casting this skill and exit Seraphic Duo. Press Normal Attack within a certain period of time to cast Basic Attack - Mech Stage 2. Resonance Skill - Seraphic Duet: Encore In the Mech form, when in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Encore at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG. Can be cast in mid-air close to the ground. Switch back to Aemeath and exit the Seraphic Duo state. Press Normal Attack shortly afterward to cast Basic Attack - Aemeath Stage 2. Resonance Mode - In Resonance Mode - Tune Rupture, when Resonators in the team respond to Tune Rupture - Interfered, inflict 10 stacks of Rupturous Trail on the target for 30s, stacking up to 30 times. - In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, inflict 1 stack of Fusion Trail for 30s, stacking up to 30 times. While in combat, when the Fusion Burst on targets near the active Resonator reaches 0 stacks, inflict 1 stack of Fusion Burst. If the targets have more than 5 stacks of Fusion Burst, trigger Fusion Burst based on their max stack limit and remove all of their stacks. In Resonance Mode - Tune Rupture/Resonance Mode - Fusion Burst, inflict Tune Rupture - Shifting/Fusion Burst when the following skills deal damage. The same skill can only trigger this effect on the same target once every 3s: Basic Attack - Aemeath Stage 3 & 4, Basic Attack - Mech Stage 3 & 4, Resonance Skill Sync Strike: Armament Merge, Resonance Skill Sync Strike: Call of Dawn, Intro Skill Songs Across the Universe, and Intro Skill Debut of Meteoric Radiance. Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode: - When in Resonance Mode - Tune Rupture, Resonance Skill Seraphic Duet removes Rupturous Trail stacks on nearby targets and additionally deals 5 instances of Tune Rupture DMG, each time to a random target within range. For each stack of Rupturous Trail removed from a target, the DMG Multiplier of the additional instances of Tune Rupture DMG triggered by Seraphic Duet against the target is increased by 4%. This effect lasts for 1s. The target's Off-Tune Level does not affect the triggering of these instances of Tune Rupture DMG. - When in Resonance Mode - Fusion Burst, Resonance Skill Seraphic Duet removes the Fusion Trail stacks on targets if they are inflicted with Fusion Trail, and trigger the Fusion Burst on the target based on its max stack limit without removing its stacks. Each stack of Fusion Trail removed from the target increases the DMG Multiplier of Fusion Burst on the main target by 10%. When in Stardust Resonance, Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode: - In Resonance Mode - Tune Rupture, casting Resonance Skill Seraphic Duet additionally deal 10 instances of Tune Rupture DMG. - In Resonance Mode - Fusion Burst, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet on the main target is additionally increased by 200%. The DMG Multiplier increase effect is stackable with that provided by Fusion Trail. Tune Rupture Response - Starburst Active in Resonance Mode - Tune Rupture. Deal Fusion DMG to targets within range that are affected by Tune Rupture - Interfered, considered Tune Rupture DMG. Starflux Thrust When in the Mech form and Starflux is more than 200, use the Utility button to cast Starflux Thrust and soar in the air by continuously consuming Starflux. Synchronization Rate Synchronization Rate is capped at 200 points. - Dealing damage with Basic Attack - Aemeath, Mid-air Attack - Aemeath, Dodge Counter - Aemeath, Basic Attack - Mech, Mid-air Attack - Mech, Dodge Counter - Mech, Resonance Skill Sync Strike: Armament Merge, and Resonance Skill Sync Strike: Call of Dawn recovers Synchronization Rate. - Casting Intro Skill Songs Across the Universe and Debut of Meteoric Radiance recovers 40 points of Synchronization Rate. - Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 30 points of Synchronization Rate. - When in Instant Response and Heavenfall Edict: Unbound at the same time, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II recovers 200 points of Synchronization Rate. Resonance Rate Resonance Rate is capped at 4 points. - Casting Resonance Skill Seraphic Duet recovers 1 point of Resonance Rate. - Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 1 point of Resonance Rate. - When in Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive additionally recovers 1 point of Resonance Rate. Starflux Starflux is capped at 600 points. Starflux recovers naturally over time.
Outro Skill
Silent Protection
Outro Skill
Silent Protection
When casting this skill, the following effects are triggered based on the Resonance Mode Aemeath is in: - In Resonance Mode - Tune Rupture: all Resonators in the team except Aemeath gain 10% All-DMG Amplification for 20s. The All-DMG Amplification effect is increased to 20% for Resonators who inflict Tune Rupture - Shifting. - In Resonance Mode - Fusion Burst: all Resonators in the team except Aemeath gain 10% All-DMG Amplification for 20s. The All-DMG Amplification effect is increased to 20% for Resonators who inflict Fusion Burst. Casting this skill resets the effects above.
Tune Break
Unlanded Melody
Tune Break
Unlanded Melody
When the target's Off-Tune Level is full, Aemeath can cast Tune Break on the target. Press Normal Attack shortly after casting Tune Break to cast Basic Attack Stage 3. Responding to Tune Rupture - Interfered: when Resonators in the team trigger Tune Break on the target and cause them to be affected by Tune Rupture - Interfered, Aemeath triggers Tune Rupture Response - Starburst. The same target can only be damaged by this skill once every 8s.